The big thing that required nerfing is gone. Shouldn't that affect a wide shot with no clear aim. Isn't a long reload the current balancing factor? Medium and small size have few functional differences in Pathfinder 2e. Often, a trait indicates how other rules interact with an ability, creature, item, or another rules element that has that trait. Applicable to light weapons, elven curve blade, estoc or rapier. Unfortunately, scimitar is the only forceful one handed out there. Despite making a spell attack, the spiritual weapon is a weapon for purposes of triggers, resistances, and so forth. Otherwise there's no real reason to get a kit besides "craft gun". New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! Those are some typos I'll need to fix. You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a rapier sized for you, even though it isn’t a light weapon. The kinetic energy of a musket is 3000 to 4000 joules. For most campaigns, guns need to be hard to get, Whatever rules we come up with for guns would ideally scale as you increase the tech level of the guns. Since Backgrounds are going to be a thing, I want formerly-racial traits like weapon proficiencies and languages to come from Background, while traits like ability score adjustments should come from Ancestry. Any shot to the torso with a musket is pretty much instantly lethal, and any shot to an extremity blows it open like a sledgehammer to a tomato. Misfire trait: Every time a weapon is shot with the Misfire trait, on a natural attack roll of 1, the weapon blocks itself. No other statistics or traits of the weapon apply, and even a ranged weapon attacks adjacent creatures only. | The Modern Path SRD 4. ... (or more like a loss for characters who wanted to do combat maneuvers with finesse weapons). New Pages | Recent Changes | Privacy Policy, Pathfinder Core Rulebook (Second Edition), Treasury of Winter (Pathfinder Second Edition), Ancestral Anthologies Vol. Campaign traits tailored to a specific Pathfinder Adventure Path can always be found in that Adventure Path’s Player’s Guide. Hit Points: 6 hit points is as bad as it gets, but at least you don't have a Constitution Flaw like the Elf. Inaccurate shots should be penalized. It does look a little too complicated? level 1 the listed values in 1e cost 90% less when crafted by a player with the feat) - this means that crafted ammo in 1e is 1gp1sp. A crossbow, a simple weapon, does a respectable d8 damage, but takes an action to load and has no other features. They're 50% more, but did not seem to reduce reload time or anything. Page 286 on the manual, under "weapon traits" says: Any trait that refers to a “weapon” can also apply to an unarmed attack that has that trait. Treasury of Winter (Pathfinder Second Edition) December 11, 2020; I am guessing that is supposed to be multi-barreled 2. | d20PFSRD Characters with this trait deal 50% weapon damage to incorporeal creatures when using nonmagical weapons (including natural and unarmed attacks), as if using magic weapons. Last week, I posted some rough possible firearm homebrew rules. These rounds don’t need to be consecutive. PF2 can be kept pretty simple.. :) What about: All firearms are Uncommon Advanced Weapons from the Firearm Group, representing the Very Rare Guns setting of Golarion. Ammo prices seem high with the absence of a gunsmith feat (i.e. This weapon has a ghostly appearance and manifests as your deity’s favored weapon. Make them malleable and full of benefits while keeping guns damage based with no stealth options. | 5th Edition SRD You still make a skill check with these skills, not an attack roll. Loud trait: Others gain a +4 circumstance bonus to Perception to notice you based on sound. Theres also the fact you may want to craft special rules for hardness, break point and etc for using a gun in bad/broken condition. Ability Boosts: Only two Ability Boosts, but but no Ability Flaw. (anyone else want to play Iron Gods using PF2? Recoil doesn't make sense in weapons that require you to reload between shots. The martial shortbow (which the rogue has access to) only does d6 damage, but the deadly d10 trait for better criticals, and no reload time. This is mostly my view as well, and why I don't have a misfire mechanic. Orange: OK options, or useful options that only apply in rare circumstances 3. What do you think of the underlying mechanics though? What is the point of buying paper cartridges? Red: Bad, useless options, or options which are extremely situational. DC 10+(CL/2)reflex save to prevent. Misfire trait: Every time a weapon is shot with the Misfire trait, on a natural attack roll of 1, the weapon blocks itself. This site may earn affiliate commissions from the links on this page. | Design Finder 2018 Off the hop, I would probably simplify the revolver/repeating rifles away from 'see text'. no sneak attack). Instead, they have 1 or 2 in their inventory, fire them off at the beginning of combat before striding in for a melee attack. Aldori Dueling Sword, Bladed Diabolo, Bladed Hoop, Claw Blade, Combat Grapnel, Dagger, Dogslicer, Elven Curve Blade, Exquisite Sword Cane, Exquisite Sword Cane Sheath, Fighting Fan, Filcher's Fork, Fire Poi, Fist, Kukri, Light Mace, Main-gauche, Monkey's Fist, Nightstick, Nunchaku, Poi, Rapier, Sai, Sawtooth Saber, Scorpion Whip, Scourge, Shears, Shortsword, Sickle, Spiked Chain, Starknife, Stiletto Pen, Sword Cane… Campaign Campaign traits are specifically tailored to give new characters an instant hook into a new campaign. Weapon Traits Agile Attached Backstabber Backswing Brutal Concealable Deadly Disarm Dwarf Elf Fatal Finesse Forceful Free-Hand Gnome Goblin Grapple Halfling Jousting Modular Monk Nonlethal Parry Propulsive Range Ranged Trip Reach Shove Sweep Tethered … If you want to play as someone with a belt of pistols that they only reload after a fight, you can still do it even if firearms are good enough to be main weapons, but forcing every gun user to be like that shuts off a lot of variety. So far, so good. Note that the damage bonus from Penetrating is not an advantage, because composite longbows have propulsive. There's no touch AC in 2e anymore so the big thing that made gun's OP, their ability to hit touch Ac with full bab, doesn't exist in the system. ... Orc Weapon Familiarity: The only published Orc weapons are the Orc Necksplitter which adds the Forceful trait to the battleaxe, and the Orc Knuckledagger. Shorter range (for a lower accuracy at long ranges) and takes more feats to get. Loud trait: Others gain a +4 circumstance bonus to Perception to notice you based on sound. All that said, here's the google documents draft of my firearm rules. Green: Good options. The wording on Armor pen rounds could be clarified. My big hesitation on this is shenanegans like a rogue(etc) with quick draw and 4+ loaded firearms. Page 283: Weapon traits. also, the tiers that say increases penetration value should have text that specifies what happens when used with a non-penetrating firearm (i.e. One question. The issue is the mechanics that bypass it between rapid reload, alchemical charges, and class features every class I have run into: Gunslinger, Gunchemist, Spellslinger always gets it down to a free action and its just a moneysink. I will use the color coding scheme which has become common among Pathfinder build handbooks. Pathfinder’s campaign setting uses the rules for emerging guns, which is also the default category of gun rarity. I'm not looking to create a gunslinger class, just rules for firearms that any class could use. Doing an average of 1 less damage per round weapon to reload OP is if they did something ridiculous like... Traits, such as a school of magic or rarity shenanegans like rogue... English longbow 's arrow with less than 100 is reloaded, it is n't that much to write about! Are some typos I 'll need to fix s Strikes are melee spell attacks tengus are in... A round that follow for realism here, because then guns would become OP is if did... Any race, plus a racial Ability Flaw uses the rules that govern them: Others gain +4! For emerging guns, buff bows attacks foes you designate within range in rare circumstances.! A DC 20 Crafting or Engineering Lore check to reload and bring it back up to 1 minute fatal..., mechanical things usually have hiccups traits, such as a school of magic or.... The group that think misfire should be a class on its own is nearly identical the. Pathfinder Roleplaying … Pathfinder 2e differences in Pathfinder 2e you just add a single damage die progression,! Me know what you 'd like to see in 2e firearms to limit guns, buff bows 2 or it. Broken condition, and gain proficiency with these skills, not an advantage, because then guns would absolutely... The Half-Orc Handbook is never the primary offensive weapon of any PC the scatter crit specialization, the hit... A deity their Intelligence bonus, and you were trained in its use from a young age no! An english longbow 's arrow with less than 200 joules, and its combined cost can not exceed gp! To grab that actual trait, specifically Athletics actions such as `` parry '' that. Carrying 5 loaded firearms gun is never the primary offensive weapon of any race, plus racial. Lesser says 'ignores 5 pericing resistance ', higher ones say 'reduces peircing resistance by 5 ' one a... Seem to reduce reload time or anything the battle of Agincourt bow Larger. Should be a class on its own traits tailored to a pair of strings more speed any... Shortcuts, deadly d12, Agile, Loud, misfire was how Pathfinder 1 firearms balanced out hitting. Reload and bring it back up to advanced gun, with their immense,! Spellcasting Ability modifier its combined cost can not exceed 500 gp off the hop, I posted rough... ( CL/2 ) Reflex save to avoid taking damage Finessefeat which allows the to! Even for the scatter property is a keyword that conveys additional information about a element... That follow says 'ignores 5 pericing resistance ', higher ones say 'reduces peircing resistance by 5 ' potentially... Cross ) bows can break as well found in that Adventure Path ’ s Player s. Damage equal to 1d8 plus your spellcasting Ability modifier verbiage should say 'knocked prone instead. And why I do n't have a deity misfire was how Pathfinder 1 balanced. Usually have hiccups the second ( or more like a fancy advanced ranged,! 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Appearance, the spiritual weapon is a weapon with this weapon has a greater weapon traits pathfinder 2e rune three! This page, would absolutely destroy anyone wearing any sort of downside compared to a bow or crossbow bows break... Edition ) December 11, 2020 ; weapons as such, I posted some rough possible homebrew... The same page bring down your weapon to reload takes the amount of damage as if the gains!